WWE 2K17 was highly praised in all the early access plays and was heralded as perhaps the greatest game since WWF No Mercy. An impressive 150 playable wrestlers were announced over a number of weeks when 2K would do a weekly roster reveal with a mixture of current stars and legends, again with some questionable choices made. WWE 2K17 was officially announced on the 31st of May this year, and as per the last few instalments, a pre-order bonus was announced, this year being WCW legend Bill Goldberg. There are a few welcomed tweaks to the gameplay this year but also a very questionable decision with regards to the removal of a very popular feature. WWE 2K17 is a game more about refining these changes, as opposed to introducing any major overhauls as the previous two instalments have. Gone are the days of the fast and frantic, arcade styled games and in their place we have a slower and methodical simulation of “Sports Entertainment”. What seems promising is that there are fairly regular updates and new features, which, if they carry on post-Early Access, could see shape up to be a more fleshed out game than it currently looks.It’s been a busy couple of years for the development team at Yukes, they have gone about completely changing how WWE games are played ever since 2K Games acquired the WWE license in the early part of 2014. Is that "wrestling skill" stat broken down into any smaller components under the dash, so to speak, or is that all there is? I can see the logic behind breaking out Entertainment and Wrestling Skill as the top-level stats, rather than having distinctions that are poorly described or hard to define ("Puroresu" being one that always annoyed me in TEW), but "Wrestling Skill" is surely even harder to quantify?ĮDIT: I'm reading through the reviews on Steam now, and will likely end up giving this a go. Popularity not being broken down by region is going to make historical scenarios difficult to balance, I'd have thought, but if the game's focus is more on just running one of the larger promotions in a post-territory era, I suppose it would still work out okay. Here are a couple of screencaps of other PWS skins that totally transform the look of the game to match the time period you are playing: Each match/segment can also be given custom names and description which makes it perfect for diary writing, as it stores the info you write there in the show history. For instance, here I booked an interview with Mike Tenay interviewing Hulk Hogan (Beat 1, 7 mins) only for Jeff Jarrett to interrupt and have him and Hogan go back and forth on the microphone (Beat 2, 4 mins) before finally ending in a brawl (Beat 3, 3 mins) - This essentially ties together together what would be three different segments in TEW into one. One angle segment can be made up of multiple parts, or "beats" as PWS calls them. PWS' notepad feature looks more like Word/Wordpad than Notes which can be a lot handier to organize info.īooking Angles is setup really well. Some of the differences between PWS and EWR/TEW that I'm a big fan of so far include:Ī notepad complete with a number of formatting options. I have been toying around with a TNA 2004 game and found a pretty nice skin to match the mod and it really ties things together nicely. On top of that, the visual presentation of the game is beautiful and it works on both Mac OS and PC. It is not as robust or in-depth as TEW 2020 (which may be a good thing for some people) and plays like a sort of beefed up version of EWR. There is already a budding modding community growing on its official Discord Server, with a number of mods from different time periods, complete graphic packs, and pretty awesome looking skins. Is anyone else playing Pro Wrestling Sim on Steam? I purchased it yesterday after hearing about and following its development for a little while, and I have to say I am pretty impressed with it so far.
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